MindMatters Kit

    Build your own kit! Choose the products you think are best for the memory-concerned seniors in your life.

    Whether you're a caregiver purchasing the kit for your loved one or if the kit is for an entire group to share, the MindMatters Kit is customizable to fit individual needs.

    Select either 10 or 20 of the following products. Each of these products comes with a lesson plan and how-to video, both of which make the product easy to use and even easier to explain to others.

    See an example of what is included with each product here.

    See why products like these are so important for the aging population here.

    Two Kits to Choose From

    The Whole Kit and Caboodle

    $999 for:

    • 20 products
    • 20 product lesson plans
    • 20 how-to-play videos

    The Mini Kit

    $499 for:

    • 10 products
    • 10 product lesson plans
    • 10 how-to-play videos

    After you fill out an order form, you can submit it here or fax it to 773-360-1671.

    Telegruv

    The old-school game of Telephone gets an updated twist when you throw in some dance moves. In Telegruv, players draw cards illustrating popular dance moves of various genres and difficulty levels, such as Roll the Dice and The Twist. (Don't worry, they're not too hard.) Turn on some music and perform the moves for your team. Then kick back, watch and laugh as your teammates pass the moves down the lin and try to keep them intact. This hysterical party game will boost your memory and coordination skills as you do familiar and learn new dance steps.

    Brain Health Expert Says:

    "You’ll utilize brain areas involved in motor coordination as you fine tune your dance moves as depicted on the cards."

    How it Works

     

    How to Play:

    Teams form a straight line, with all participants facing away from the first player. The first player chooses 3 dance cards from the deck, and studies them for 90 seconds. Then player # 2 turns to face Player #1 and they perform their 3 dance moves as they are pictured on the cards. Player # 3 then turns around and #2 performs the moves to them, and so on down the line. Points are scored for each dance move that is executed correctly.

    How to Win:

    To win, be the player or team that scores the most points.

     

        Telegruv Rules .PDF