How to Play:
Players take turns drawing new cards and playing a card from their hand. There are five groups of cards to try to be aware of. “Goal” cards tell you how to win the game by giving you two or more conditions that you will need to win the game. The goals can change at any time so pay attention! The “Keeper” cards each represent a random object (Chocolate, a Toaster, the Moon, etc.) When you use a Keeper card, it stays in front of you for everyone to see and may help you fulfill a condition on a Goal card. Things really get going when “New Rule” cards are introduced. “New Rule” cards change the basic rules of the game and how it is played. “Action” cards change things up a bit more by allowing a player to do something new in spite of the current rules. Finally, “Creeper” cards will keep you from winning! When drawn, “Creepers” are placed in front of you for everyone to see. Goal cards, the New Rule Cards, the Keeper cards, and the Action Cards, can be played at any time during a person’s turn.
How to Win:
When a player fulfills the conditions set on the active “Goal” card, and they have no “Creepers” or any other cards in front of them that prevent them from winning, that player is victorious.
|number of players||groups|
|manufacturer recommended age||8-99+|