Marbles: We are huge fans of Telepathy here at Marbles; can you tell us how you came up with the game?
Derek: Inventor of Telepathy: It started on Christmas day of 2007. One of my friends gave me a board game for a present. I set the game up and just stared at it for about five minutes. Then I told myself that I could do something like this. For the next several weeks I created about six games but after trying a couple on my friends, they weren’t impressed. One night while watching TV, I came up with this game involving colors and shapes on a board. I had a friend who was a math major and he created the board that I wanted. I started to try out the game on anybody that I ran into. I got some positive response and several asked if I was going to market the game. By the end of March I decided to go for it. Through a friend of a friend, I found Funhub Creative, who guided me through the whole process from beginning to end. We started in May and the units were in my possession in November.
Marbles: What did you do before entering the games business?
Derek: I was in the banking business for almost thirty years with the last fifteen in upper management. I retired in 2003. Before that I graduated with a business degree from the University of Washington in the early 1970’s.
Marbles: Besides banking and creating games, what other hobbies do you have?
Derek: My biggest hobby is sports cards. I started that in the mid 1980’s after I stopped writing music and I’m still involved in it. It was a lot of fun back then and still holds my interest.
Marbles: What’s next for Telepathy? Anything exciting that we have to look forward to?
Derek: I have a final prototype for a deluxe version of Telepathy. I’m also working on a single version of Telepathy where one person can play or a group of people can play. If you have eight game boards you can have eight people play at once. But we’ll have to see how Telepathy does before I decide to go forward on the next generation of Telepathy. I have some other games in the works and my five year plan is to produce one game a year for the next five years.